SHADOW ARTS PRO

MORIAH SHANNON
Nimble dungeon explorer who lives by stealth, speed, and quick wits.


THIEF PROFILE & LEVEL PROGRESSION

LEVEL : 11
AGE : 24
SEX : F
HIT POINTS : 31
STRENGTH : 9
DEXTERITY : 16
INTELLIGENCE : 12
CONSTITUTION : 9
WISDOM : 8
CHARISMA : 8
LV12 : +8 HP
LV13 : +4 HP
LV14 : +4 HP, Normal Sword LV2
LV15 : +4 HP
LV16 : +4 HP
LV17 : +4 HP, Normal Sword LV3
LV18 : +4 HP
LV19 : +4 HP
LV20 : +4 HP, Normal Sword LV4
LV21 : +4 HP
LV22 : +4 HP
LV23 : +4 HP


THIEF ABILITIES

Cage of Fire + Sure-Killing Technique: A radial fire wall; costs minor vitality.
Normal Combo 3 sword slashes, 1 Roundhouse Kick.
Slash & Burn + A rising sword attack finished by a firebomb.
Crescent Slash + A swift sword slash with excellent range.
Floor Slide + The Thief slides along the floor to pick several items at once.
Roundhouse Kick Hold and release A small jumping roundhouse kick that knocks down enemies.
Power Attack + A single powerful sword strike with start-up lag.
Coup de Grace Tap rapidly Must be near a fallen enemy to attack repeatedly.
Sky Slash In air, A jumping aerial attack with the sword.
Windripper Slash In air, + The Thief slashes outward in the air against rear attacks.
Skydiving Stab In air, + The Thief falls to the ground with the sword angled down.
Dash or Runs in the specified direction with a burst of speed.
Steal Dash against an enemy Ram and attempt to steal a common or rare item from an enemy.
Dash Attack Dash, then A swift sword swing during the dash.
Long Jump Dash, then A jump that has a longer range than normal.
Sneak Attack Behind enemy, rapidly Repeatedly stabs a flat-footed enemy for damage.
Crouch + hold The Thief crouches down to avoid high-level attacks.
Backflip + tap twice The Thief can backflip to safely avoid attacks.
Double Jump Press twice The Thief can jump twice in the air for higher altitudes.
Triangle Jump Wall jump, + The Thief can utilize walls to jump farther.
Sling Assassin Equip Sling, rapidly The Thief can launch a volley of up to 5 stones continuously.


STEAL GUIDE
NOTE : You cannot steal from the Green and Black Dragons, both Salamanders and Ezerhorden.

ENEMY COMMON RARE ENEMY COMMON RARE
BEHOLDER Kobold
CHIMERA MAN SCORPION
DARK WARRIOR 1 MANTICORE
DARK WARRIOR 2 NAGPA
DISPLACER BEAST OGRE
EZERHORDEN OGRE MASTER
FLAME SALAMANDER Owl Bear
FROST SALAMANDER RED DRAGON
Gargoyle Shadow Elf Sword
Ghoul Shadow Elf Bow
Gnoll Axe TEL'ARIN 1
Gnoll Bow TEL'ARIN 2
Goblin TEL'ELERON
HARPY Troglodyte
Hellhound      

© 1996 CAPCOM Co. Ltd., Tactical Studies Rules