Click on an item category to jump straight to that section!
Note that the lower the AC an equipment provides, the better the protection.
Equipment || Throwing weapons || Potions || Breakables || Nonbreakables || Rings || Relics
Swords || Axes || Blunt || Staffs || Shields || Currency || Scrolls || Experience || Miscellaneous


BASIC EQUIPMENT

PLATE MAIL
Fighter's heavy armor.
Approximate AC 3.
CHAIN MAIL
Cleric's medium armor.
Approximate AC 5.
LEATHER ARMOR
Elf's light armor.
Approximate AC 8.

SPLINT MAIL
Dwarf's heavy armor.
Approximate AC 4.
MAGE ROBE
Magicuser's light armor.
Approximate AC 10.
THIEF CLOAK
Thief's light armor.
Approximate AC 9.

GUARD
Fighter, Cleric and Dwarf's secondary command.
Enables instant use of the shield to block attacks.
ARROW
Elf's secondary weapon.
Enables rapid-fire of unlimited arrows.

SLING
Thief's secondary weapon.
Enables rapid-fire of unlimited stone bullets.
STRIDING & SPRINGING
Thief's basic footwear.
Enables double jumps and wall jumps.

BATTLE HELMET
Type C name Fighter or Dwarf.
Reduces AC by 2.
CLERIC HAT
Type C name Cleric.
Reduces AC by 2.
CIRCLET
Type C name Elf.
Reduces AC by 1.

MAGE HAT
Type C name Magicuser.
Reduces AC by 1.
THIEF HOOD
Type C name Thief.
Reduces AC by 1.
TIARA
Elf's better headgear.
Reduces AC by 2.


THROWING WEAPONS
The Cleric can only use hammers and oil. Likewise, the Magicuser can only use daggers and oil.

DAGGER
Lightweight horizontal projectile.
SILVER DAGGER
Metal projectile effective on undead.
HAMMER
Blunt weapon with a chance to stun.

ARROW
Slower but stronger than daggers.
Can shoot while airborne.
SILVER ARROW
Metal shaft stronger than daggers.
Effective against undead.
BURNING ARROW
Normal arrows with a fiery tip.
Knocks down any burned target.

BURNING OIL
Erupts into flame on ground impact, setting enemies ablaze. Juggle a floored boss by tossing oil on its body and striking him once to keep him down, rinse and repeat.
LARGE BURNING OIL
Erupts into a huge wave of fire on ground impact, mowing through enemies. Bombard a floored boss with 9 LBOs and Rod of Fire equipped to finish the battle in seconds.


POTIONS

HEALING POTION
Similar to Cure Serious Wounds spell.
Heals a small amount of HP.
SUPER HEALING POTION
Similar to Cure Critical Wounds spell.
Heals a moderate amount of HP.

POTION OF STRENGTH
Similar to Cleric's Bless spell.
Temporary 25% attack bonus.
POTION OF SPEED
Similar to Elf's Haste spell.
Temporarily doubles your speed.
POTION OF DIMINUTION
Available from a friendly gnome.
30 sec. access to Gnome Village.


FRAGILE ACCESSORIES

GAUNTLETS OF POWER
Improves STR and offense.
Awarded for a Type G name.
BOOTS OF SPEED
Improves DEX and evasion.
Awarded for a Type B name.
BOOTS OF LEVITATION
Crafted from the Beholder's Eye.
Enables wearer to float in midair.

RING OF FIRE RESISTANCE
Immune to fire; resist magic fire.
Awarded for a Type E name.
RING OF PROTECTION
Improves CON and lowers AC.
Awarded for a Type D name.
RING OF SPELL TURNING
Resistance to enemy spells.
Awarded for a Type F name.

RING OF PROTECTION FROM EVIL
Resistance from dark energy and undead attacks.
KEY
Opens locked treasure chests.
Thief doesn't need keys to do so.


NON-FRAGILE ACCESSORIES

ANKLET
Empowers the wearer's kicks.
Type H name Fighter or Dwarf.
BRACELET
Empowers the wearer's weapon.
Type I name except Magicuser.
BROOCH
Item has no discovered use yet.
Type H name Cleric or Thief.

EARRING
Empowers all magical attacks.
Type H name Elf.
NECKLACE
Resistance from magic attacks.
Type J name Elf.
ORB
Immune to paralyze and petrify.
Type J name except spellcasters.

ROD OF FIRE
Empowers all fire attacks.
Type H name Magicuser.
ROD OF COLD
Empowers all ice attacks.
Type I name Magicuser.
ROD OF LIGHTNING
Empowers all electric attacks.
Type J name Magicuser.


SPELL RINGS & SUMMON ITEMS
All spell rings have an effect equivalent to a low-level spellcaster magic.

MAGIC MISSILE
Same as low-level Magic Missile.
Launches a magical homing bolt.
INVISIBILITY
Same as Invisibility. Remain unseen
until you attack or get injured.
POLYMORPH OTHER
Same as Polymorph Other.
Morphs target into harmless animal.

FIRE BALL
Same as low-level Fire Ball.
Conjures a explosive ball of fire.
Costs 400 SP in Gnome Village.
LIGHTNING BOLT
Same as low-level Lightning Bolt.
Conjures a straight electric jolt.
Costs 500 SP in Gnome Village.
CONTINUAL LIGHT
Same as Continual Light.
Stuns enemies with a bright flash.
Costs 500 SP in Gnome Village.

CURE SERIOUS WOUNDS
Restores a small amount of Hit Points.
Costs 1000 SP in Gnome Village.
DJINN SUMMONING
Same as Elf's Conjure Wind.
Releases the Djinn's typhoons.
BOTTLE OF EFREET
Same as Mage's Conjure Fire.
Unleashes the Efreet's hellfire.

EGG OF WONDER
Hatches into an Owlbear familiar ally for a moderate duration.


TRADING RELICS & ARTIFACTS

BEHOLDER EYE
The eyestalk of the Beholder can be
turned into the Boots of Levitation.
DISPLACER EYE
The Displacer Beast's eyeball can
detect hidden passageways.
DISPLACER SKIN
The Displacer Beast's hide can be turned
into the illusory Displacer Cloak.

MANTICORE SKIN
This item can be a lucky charm to
improve drop rate of other relics.
DRAGON SCALES
Blackwing's hide can be crafted
into the Dragon Shield.
DRAGON HORN
Deathwing's horn can become a Dragon Slayer, Serpent Staff or Magic Staff.

DISPLACER CLOAK
Immunity from all projectile attacks.
Crafted from Displacer Beast Skin.
EGG OF OWLBEAR
Incubates into the Egg of Wonder.
Summons Owlbear familiar.
MEDAL
The first item purchased is free.
Awarded for Type A name.


SWORDS
Cannot be equipped by the Cleric and Magicuser. The Two-Handed Sword can only be equipped by a Fighter.

SHORT SWORD
The Elf's basic weapon with 4 levels.
A Fighter can equip it in his off-hand for two-weapon fighting.

NORMAL SWORD
The Fighter and Thief's basic weapon with 4 levels.
Has better range and power than the Short Sword.

BASTARD SWORD
Same as a LV5 Normal Sword with more reach.
Purchase in the Gnome Village for 1500 SP.

TWO-HANDED SWORD
A greatsword compromises using a shield in favor of offense.
Purchase in the Gnome Village for 6000 SP.

CURSED SWORD 1
An accursed sword that randomly wounds the user for every swing.
If swung for roughly 30 times, it turns into the mighty Sword of Legend.

CURSED SWORD 2
An accursed sword that randomly paralyzes the user for every swing.
If picked up by the Cleric 8 times, it turns into the Holy Avenger.

HOLY AVENGER
A Cleric's divine hands turned this once cursed sword into the bane of the undead.
With a single stroke, the dead instantly disintegrate never to return.

DRAGON SLAYER
Made from the Horn of the Dragon, this blade is the bane of any chromatic dragon.

SWORD OF FLAME
"One swing of this sword will bring fiery destruction to almost any opponent."
This magic sword from the Lost World torches its victims and knocks them down.

SWORD OF FROST
"One blow from this sword will bring freezing doom to almost any opponent."
This magic sword from the Land of Fire freezes victims in place, great for combos.

STORM BLADE
"Swing once and the sword will bring lightning and electrical ruin to any opponent so struck."
This magic sword from the Cave of Rafael shocks victims and knocks them down.

SWORD OF LEGEND
"And the sword of that legendary hero who has slain that evil dark dragon is said to be hidden somewhere."
With its accursed state lifted, the Sword of Legend is the strongest magical blade
that will be named after the machine's highest-ranking Fighter.


DWARVEN AXES
Cannot be equipped by the Magicuser. The Battle Ax can only be equipped by a Dwarf.

HAND AX
The Dwarf's basic weapon with 4 levels.
Only the Dwarf can swing this weapon faster than the others.

BATTLE AX
A greatax compromises using a shield in favor of sheer offense.
Found somewhere in the Air Castle.


BLUDGEONING WEAPONS
Cannot be equipped by the Magicuser. The Serpent Staff can only be equipped by a Cleric.

MACE
The Cleric's basic weapon with 4 levels.
Reach and power is roughly equal to a Short Sword.

WAR HAMMER
Slow attack rate but is more powerful with a chance to stun.
Purchase in the Gnome Village for 2500 SP.

MORNING STAR
This extendable chained flail can be swung around.
Purchase in the Gnome Village for 8000 SP.

STAFF OF SERPENTS
Made from the Horn of the Dragon, each strike conjures snakes to mangle its victims.


STAFFS & WANDS
Can only be equipped by the Magicuser.

STAFF OF STRIKING
The Magicuser's basic weapon.
A normal staff imbued with the Striking spell for extra damage.

STAFF OF ELEMENTAL POWER
Enhances all magic spells based from fire,
water and lightning as well as elemental damage items.

STAFF OF MAGICAL POWER
Made from the Horn of the Dragon, this staff enhances all direct-damage spells.

STAFF OF WIZARDRY
The emblem of a high-level elite spellcaster.
Required to cast Final Strike, sacrificing it in the process.

WAND OF FIRE
Hurls searing globes of fire for 20 charges.
Purchase in the Gnome Village for 1200 SP.

WAND OF COLD
Conjures freezing waves of ice for 20 charges.
Purchase in the Gnome Village for 1200 SP.

WAND OF LIGHTNING BOLTS
Projects a massive wall of lightning for 20 charges.
Purchase in the Gnome Village for 1200 SP.

WAND OF PARALYZATION
Each strike stuns enemies shortly for 20 charges.
Purchase in the Gnome Village for 800 SP.


ROUND SHIELDS
Cannot be equipped by the Magicuser and Thief. All shields can block most physical attacks.

SHIELD
The steel shield is the basic shield of the Fighter, Cleric, Elf and Dwarf.

FLAME SHIELD
Can block hellhound breath, oil fire and the touch of the Flame Salamander.

ICE SHIELD
Can block cold sub-zero attacks and the touch of the Frost Salamander.

DRAGON SHIELD
Forged from Dragon Scales, it can block deadly lesser Dragon Breaths.
It grants extra protection from the fire breath of the Red Dragon.

SHIELD OF PROTECTION FROM EVIL
This holy shield can block life-draining energy attacks of the Dark Warrior 2.


CURRENCY

SILVER PIECE
1 SP
GOLD PIECE
5 SP
BAG OF SILVER
10 SP
BAG OF GOLD
50 SP
SACK OF SILVER
100 SP
SACK OF GOLD
500 SP


SPELL SCROLLS


EXPERIENCE POINT ITEMS

AGATE
10 XP
ONYX
50 XP
AMBER
100 XP
GARNET
100 XP
AQUAMARINE
1000 XP
OPAL
1000 XP

SCULPTURE
2500 XP
BOOK
4000 XP
EMERALD
5000 XP
PERFUME
5000 XP
RUBY
5000 XP
DIAMOND
10000 XP


TREASURE CHESTS & MISCELLANEOUS ITEMS

SMALL BOX STEEL BOX MEDIUM BOX STEEL CHEST LARGE BOX

FIRE MINE ICE MINE PEDESTAL ROAD SIGN ARMOR

© 1996 CAPCOM Co. Ltd., Tactical Studies Rules