Click on a stage number to jump straight to that section!
Stage : 1 || 2 || 3-A || 3-B || 4 || 5-A || 5-B || 5-C || 6 || 7 || 8-A || 8-B
Interlude || 9-A || 9-B || 9-C || 10-1 || 10-2 || 10-3 || 10-4 || 10-5 || 10-6


Stage 1 ~ OPENING ~
DESCENT FROM THE BROKEN LANDS

As you draw your weapon, familiarize your hero's special attacks, then move to the right. Goblins will begin the assault. Destroy them as you pick up the items. Further to the right are more chests with items and more goblins; this time, the ground shakes and around 3 Riyakaas (goblin carts) arrive one by one. Destroy them to free the hostages for XP and items. After the hostages are rescued, you have to name your character to determine your initial reward and the first stage ends.


Stage 2
THE VILLAGE OF TRINTAN

Once the stage begins, walk down near the bridge to find 500 SP. On the right are a group of kobolds guarding a chest. As the battle ensues, more kobolds and gnolls appear. Hold up on the background's house door to find treasure chests guarded by skeletons. Back outside are owlbears followed by gnoll archers. Get the Efreet Bottle from the trapped chest and save it for the boss battle. After dispatching the owlbears and goblins, the first boss arrives: a crude yet effective goblin-made tank they call... War Machine!

WAR MACHINE
10000 XP


After defending Trintan, the army of Fort Monteleon approaches, asking you to go and defend Glantri from the monsters. You are then given a choice of routes.

  • 3-A : Travel by land is shorter but with more hostile encounters.
  • 3-B : Travel by River Vesuvia is longer but with less enemies.


Stage 3-A
TO RIDE A JUGGERNAUT

DARK WARRIOR 1
15000 XP

The heroes chase and jump aboard the steel train known as the Juggernaut. These massive cars are stationed by kobolds, gnolls and hellhounds usually guarding some treasures. Eliminate these monsters as you move onward. After clearing most of the cars, you'll reach a wooden cage with an imprisoned monster. Knowing you are a great threat, a kobold breaks the monster free from his cage. Now you must fight the the 1st Dark Warrior! The fiend has brutal offensive power and lightning attacks. Having skeleton lackeys won't help either.


Stage 3-B
BATTLE ON THE VESUVIA

The River Vesuvia is infested by rafts with kobolds, gnolls, owlbears and troglodytes. There will be an encounter once your raft collides with an enemy. You have 30 seconds to reach a flag checkpoint, otherwise you will be helplessly pursued by a Black Dragon. The north and south edges hide caches of coins. In the second area, an avatar mentions the 4 magical swords, Final Strike and Synn. The third area is much like the first. The final area is a shoreline filled with treasure chests and scorpions. On the rightmost side, the bosses will appear: a Man Scorpion for 1 player and a pair for 2 to 4 players! Beware, ghouls and troglodytes also join the fray!

SPELLS
  • Flesh to Stone
  • Lightning Bolt
  • MAN SCORPIONS
    15000 XP

    GLANTRI SHOP
    Completing either of Stages 3-A or 3-B leads to this shop.
    40 SP 30 SP 20 SP 20 SP 100 SP

    TRADE

    EGG OF OWLBEAR
    RECEIVE

    EGG OF WONDER


    Stage 4
    SKIES OVER AENGMORE

    The skyship is invaded by Shadow Elves! Fight the drow swordsmen but Magic Missiles are your best bet to eliminate the pesky Wyvern Riders while dodging their Fire Balls. After killing more drow, the Harpy arrives at the helm of the ship along with more sidekicks. After defeating the Harpy, Tel'Arin jumps to the bow of the ship. He's a formidable swordsman and spellcaster who can summon skeletons. When his health is down to half a gauge, Tel'Arin blows the players with a Fire Ball and is about to finish them when he is stopped by the elf Tel'Eleron.

    SPELLS
  • Animate Dead
  • Fire Ball
  • Haste
  • Lightning Bolt
  • HARPY
    10000 XP
    TEL'ARIN
    ESCAPE: 8000 XP


    The ravaged skyship falls into an emergency landing following the assault. With no idea where to go, the party uses the map given by Prince Malachie du Marais to the point where the monsters originate. They find a millenia-old tree on the map and possible routes toward that location.

    • 5-A : Acquire help from the city of Aensun.
    • 5-B : Go through the Forest of Despair.
    • 5-C : Guided by an Elf, go through the Forest Bridge.


    Stage 5-A
    RIDDLE OF AENSUN

    Much like Trintan, Aensun was invaded by kobolds, gnolls and hellhounds. Enter the house doors to free the villagers to find useful items. At the end of the area is a clumsy but powerful Ogre Brother. Once he suffered enough damage, he calls for aid. You are now pitted against a pair of rampaging ogres. Ranged weapons and spells are very helpful for this battle. After destroying the ogre brothers, a thankful villager sells you items with discounted prices!

    OGRE MASTER BROTHERS
    15000 XP

    AENSUN DISCOUNT SHOP
    21 SP 16 SP 12 SP 12 SP 80 SP


    Stage 5-B
    FOREST OF DESPAIR

    The forest itself is a labyrinth of hidden caves and passages. Beetles, scorpions and ghouls reside on the forest while the caves are inhabited by humanoids, undead and owlbears. Such caves also hide treasure chests, among which contain the Cursed Sword 2, Flame Sword and a character cap. Be sure to get them all! Either the upper and lower ends of the maze hides the big boss of the forest... the nightmarish Beholder. All spells cast when his central eye is bulging will ultimately fail, so physical damage weapons are your best bets. Make sure to get a Beholder Eye to trade for Levitation Boots in the shop!

    BEHOLDER
    25000 XP

    SPELLS
  • Charm Person
  • Inflict Serious Wounds
  • Flesh to Stone
  • Sleep
  • Spell Breach
  • FOREST OF DESPAIR SHOP
    42 SP 32 SP 25 SP 25 SP 130 SP

    TRADE

    BEHOLDER EYE
    RECEIVE

    LEVITATION BOOTS


    Stage 5-C
    FOREST BRIDGE

    You can only access this route if there is an Elf in the party.

    The forest bridge is a single narrow corridor filled with giant beetles and all sorts of Shadow Elves who drop a lot of loot. Magic Missiles will eliminate beetles and drow mages while fighting the rest in melee. At the end of the bridge is the formidable green dragon. Contact to its damaging chlorine breath temporarily stuns you. The narrow battlefield and a flying target would be your greatest challenge. Clearing this shortcut stage leads you halfway through the next area.

    GREEN DRAGON
    Breath Weapon : Chlorine gas
    30000 XP

    FOREST BRIDGE SHOP
    42 SP 32 SP 25 SP 25 SP 130 SP


    Stage 6
    THE BATTLE OF STRONG OAK

    Completing the Forest Bridge skips the Manticore and the first two.
    areas of the tree. You'll immediately enter the area of the gargoyles.

    MANTICORE
    25000 XP

    The stage begins at the foot of the tree and you must contend with a manticore. As long as you keep him from flying and pin him on the ground with attacks, you should be fine and even gain some Manticore skin. Inside the great oak are 4 corridors filled with kobolds, undead, hellhounds, drow and gargoyles along with lots of treasure. Upon reaching the tree's apex, you'll face the sorceress and the summoner in a magical bubble, sending a fearsome lich and ghouls to fight you. Contact with this fiend causes paralysis and watch out for its Meteor Swarm! Once you defeat the lich, the sorceress puts you to sleep.

    LICH
    30000 XP

    SPELLS
  • Animate Dead
  • Fire Ball
  • Lightning Bolt
  • Meteor Swarm
  • Teleport
  • Wall of Fire

  • Stage 7
    GROVE OF DESTRUCTION

    DISPLACER BEAST
    40000 XP

    After your character wakes up, move to the right and annihilate the goblins guarding two large treasure chests. More goblins and gnoll archers appear before the boss arrives shortly: the illusory Displacer Beast. This could be a long battle since the beast is so elusive and it is flanked by goblins. Never let it get too far away from you since it can whip you with its tentacles; get too close and it will mangle you. Combine spells with melee and missile offense. Be sure to get your hands on the Displacer Beast's skin to obtain a Displacer Cloak from the merchant!

    GROVE OF DESTRUCTION SHOP
    80 SP 35 SP 50 SP 50 SP 200 SP

    TRADE

    DISPLACER BEAST SKIN
    RECEIVE

    DISPLACER CLOAK


    Once you destroy the Displacer Beast, a lone gnome approaches you, telling you about a monster invasion pillaging their village. With chasing the sorceress in mind, you are given a choice of routes.

    • 8-A : Keep pursuing the sorceress through the forest.
    • 8-B : Lend aid and defend the village of the gnomes.


    Stage 8-A
    FOREST LABYRINTH

    The enchanted forest has 4 forked areas filled with kobolds, goblins, gnolls, ghouls, owlbears and trogodytes. A kobold will always destroy the visible signboard. The path where he runs to is the correct path. Whenever you choose a wrong path, you'll return to the very first area. Once you choose the 4 correct paths, you managed to exit the forest with an XP bonus. Mess up 4 times and you'll have to fight Blackwing - the same dragon who pursued you in Vesuvia! Dodge its acid breath as much as possible and grab its dragon hide!

    Penalty Boss
    BLACK DRAGON
    Breath Weapon : Acid
    50000 XP

    FOREST LABYRINTH SHOP
    85 SP 35 SP 55 SP 55 SP 250 SP

    TRADE

    DRAGON SCALES
    DRAGON SHIELD

    Fig, Cle, Elf, Dwa
    DISPLACER CLOAK

    Mag, Thi


    Stage 8-B
    RESCUE AT THE GNOME VILLAGE

    The entire stage is much like Tower of Doom's underground city. The first area is mainly filled with kobolds, gnolls and skeletons and more of them are on the bridge. The second stony area is full of ghouls, troglodytes and hellhounds, along with a few treasure chests. At the end of the area, the mythical chimera descends. It has the body and head of a lion together with heads of a ram and a fire-breathing dragon, a rear of a goat, and a tail of a snake. After destroying this invader, the gnomes grant you a potion to access their village for a limited time as gratitude. With enough coinage, it's your chance to acquire some rare items!

    CHIMERA
    55000 XP

    GNOME VILLAGE SHOP
    Enter and exit the tavern to acess the shop. Click the sword and mace on the wall to be available.
    WEAPONS
    1500 SP

    2500 SP

    6000 SP

    8000 SP
    WANDS
    1200 SP

    1200 SP

    1200 SP

    800 SP
    RINGS
    400 SP

    500 SP

    500 SP

    1000 SP

    GNOME SHOP
    85 SP 35 SP 55 SP 55 SP 250 SP


    Interlude
    CAVE OF RAFAEL THE IMMORTAL

    As you fall down the chasm with the floating stone, direct yourself to the left or right side in order to land on the cave ledges. Note that once you enter Deathwing's cave, you cannot access the lowest cave afterwards. The caves' locations are:
    • B30F, L : Hellhound cavern. A single chest contains the Cursed Sword 1.
    • B50F, L : Deathwing's treasure trove. See below for more details.
    • B70F, R : Scorpion and hellhound cave. A single chest contains the Storm Blade.

    Gather the scattered treasure chests on the bridge. Halfway through, Deathwing gives three questions. Answer NO, NO and YES. Run all the way to the right to avoid the full-screen breath of instant doom. After hoarding the items, it's time to face Deathwing himself. He also uses his fire breath weapon thrice throughout the battle and contact with the flame spells instant death. He usually blows fire straight down. He also "inhales" you to one end of the screen, in which you must go with the suction below his head to avoid the fire breath. If he flies to the background, hide directly behind the two large boulders to shield yourself from the full-screen fire. Like his late fellow red wyrm Flamewing, Deathwing can throw fireballs, swipe with his claws, ram the ground and make a deadfall. Use Rising Attacks and spells to strike his head repeatedly and slide to evade his attacks. Acquiring the precious Dragon Horn from Deathwing is also very manageable. Once you deplete his three gauges to kill Deathwing, a dragon icon appears on top of your portrait on the high score screen. Well done, dragonslayer!

    RED DRAGON
    Breath Weapon : Fire (Instant death)
    700000 XP

    CAVE OF RAFAEL SHOP
    85 SP 35 SP 55 SP 55 SP 275 SP

    TRADE

    DRAGON HORN
    DRAGON SLAYER

    Fig, Elf, Dwa, Thi
    SERPENT STAFF

    Cle
    MAGICAL STAFF

    Mag


    As you land at the bottom of the chasm in the Cave of Rafael, there is a fork where you can select a choice of an underground route towards the castle.

    • 9-A : Cross the stone bridge over the sea of lava.
    • 9-B : Cross the stone bridge in the frozen world.
    • 9-C : Guided by a Dwarf, go through the underground water passage.


    Stage 9-A
    LAND OF FIRE

    As the name implies, the entire area is infested with hellhounds, goblins and fire pillars. The ground is spiked with fire mines that explode when stepped on. Fire walls can only be disarmed by attacking the scorpion crawling between the pillars to recover chests containing the Frost Sword and a Flame Shield, which are extremely useful for this stage. Clear the area and face the Flame Salamander, who is impervious to any fire-based attack. For best results, equip your new Frost Sword or cast Ice Storm with an Ice Rod in hand. Use the Flame Shield to block its attacks!

    FLAME
    SALAMANDER

    70000 XP

    LAND OF FIRE SHOP
    90 SP 40 SP 65 SP 60 SP 300 SP


    Stage 9-B
    LOST WORLD

    The entire area of the Frozen World is inhabited by Shadow Elves, troglodytes and ice pillars. The ground is spiked with ice mines that freeze you when stepped on. Ice walls can only be disarmed by attacking the scorpion crawling between the pillars to recover chests with the Flame Sword and Ice Shield, which are extremely useful for this stage. Clear the area and face the Frost Salamander. It is immune to any ice attack. Equip your new Flame Sword, cast fire spells and toss oil with a Fire Rod in hand. Use the Ice Shield to block its attacks!

    FROST
    SALAMANDER

    70000 XP

    LOST WORLD SHOP
    90 SP 40 SP 65 SP 60 SP 300 SP


    Stage 9-C
    SECRET UNDERWORLD

    You can only access this route if there is a Dwarf in the party.

    This is a long run across a tunnel corridor with a ceiling that constantly rains boulders. Since this area has no enemies, run all the way to the end of the cavern. This will be a boss fight against Tel'Arin and your once-ally Tel'Eleron. Both being elves, they are adept swordsmen and spellcasters. Their agility and bastard swords also give them a huge advantage. Pound one target until he goes down before focusing on the other. If you killed Tel'Arin first without befalling Tel'Eleron, the latter breaks out of his charm spell and be indebted to you, a price he will pay later.

    TEL'ARIN'S
    SPELLS
  • Fire Ball
  • Haste
  • Lightning Bolt
  • TEL'ELERON'S
    SPELLS
  • Fire Ball
  • Lightning Bolt
  • TEL'ARIN & TEL'ELERON
    55000 XP

    SECRET UNDERWORLD SHOP
    90 SP 40 SP 65 SP 60 SP 300 SP


    Stage 10-1
    GATEWAY

    The entrance of the Air Castle is mainly a puzzle courtyard. The basic premise is you need to have all pedestals pressed down in order for each gate to open. Though multiple players can stand on several pedestals at once, a solo player sans the Magicuser can push the statues on the pedestals to press them down and stand on the rest. Correct casting of Lightning Bolt also count as a "step" on a pedestal. The rooms behind these complex gates contain lots of enemies yet lots of goodies, so be sure to get them all! The rightmost door of the main room is the stage's exit.


    Stage 10-2
    OVERTURES

    If you completed the Underwater Passage and killed Tel'Arin, you begin
    the stage facing hordes of enemies as you ascend a huge spiral staircase.

    This is your final one-on-one showdown with Tel'Arin: he has the same moves minus the skeleton lackeys. Kill him to complete the first area. In the next section, kill the kobolds and gargoyles before hoarding the trove in the nearby door. Further to the right is a floor filled with fire mines and Shadow Elves. A hidden room through the visible window on the wall contains a chest with a Storm Blade. Exit through the eastern door.

    Grand Master 1 : The Swordsman
    TEL'ARIN
    50000 XP

    SPELLS
  • Fire Ball
  • Haste
  • Lightning Bolt

  • Stage 10-3
    THE ARENA

    This stage is solely a boss battle with a Grand Master. The specter is always accompanied by skeletons. Ezerhorden's only attack is a homing dark punch missile. Once he comes near you, he transforms into a big visage and begins to chew you. Any physical damage inflicted on Ezerhorden in this phase is transferred to the victim. Cast Lightning Bolt on Ezerhorden as it is his extreme weakness. A single Lightning Bolt with a Lightning Rod and Earring equipped strikes incredible damage upon Ezerhorden.

    Grand Master 2 : The Phantom
    EZERHORDEN
    80000 XP

    AIR CASTLE SHOP
    95 SP 45 SP 65 SP 65 SP 325 SP


    Stage 10-4
    BATTLE ROYAL

    Like the title implies, the stage is an arduous climb around a spiraling staircase facing relentless hordes of monsters. Obliterate them all and gather the loot. At the next area, there are 3 doors blocked by fire, lightning and ice respectively. Run all the way to the right near the exit then come back. Destroy the 4 gargoyles with magic and ransack the now opened doors, one containing a chest with the Holy Shield. When done, run back to the exit to complete the stage.


    Stage 10-5
    THE ARENA REVISITED

    Grand Master 3 : The Behemoth
    DARK WARRIOR 2
    90000 XP

    The stage is solely a Grand Master battle like Ezerhorden's. The 2nd Dark Warrior wields a menacing greatsword, giving him awesome range when he swings it. His attacks are death magic in nature and can be blocked by the Holy Shield. He can pound the ground to create a dark energy pillar, conjure a cage of energy pillars around himself or shoot dark missiles from his torso and teleport around as well. He is also accompanied by skeletons. Turn Undead if you must and pound Dark Warrior 2 with your strongest attacks and he'll fall in no time.

    FINAL SHOP
    100 SP 50 SP 70 SP 70 SP 350 SP


    Stage 10-6
    INNER HEART, DARK HEART

    If you spared Tel'Eleron earlier, he'll finish Nagpa for you, but in turn
    gets killed by Synn. You earn no XP for the battle with Nagpa this way.

    The second-to-final battle begins with the wereowl sorcerer summoning his lackeys: a Black Dragon and Manticore. Destroying both his familiars it is a tedious and risky thing to do. Focus all your attacks on Nagpa, the more fragile target. He alternates between teleporting around the screen and frequently casting Lightning Bolt. Full-screen spells help on this battle greatly. Use the items on the chests and pursue Nagpa until he bites the dust and his minions will fall as well.

    Grand Master 4 : The Summoner
    NAGPA
    10000 XP

    SPELLS

  • Lightning Bolt
  • Summon Black Dragon Familiar
  • Summon Manticore Familiar
  • Teleport
  • This is it, the final battle! The evil sorceress Synn transforms into her dragon alter-ego. All her attacks are very similar to Deathwing's, though her attacks are much stronger and have extra fire damage, i.e. her deadfall is like a Meteor Swarm. She also has 3 gauges and uses her breath weapon once per life gauge lost. As usual, these fire breaths kill instantly. The directions and tactics with which she shoots fire and avoiding it is also the same: straight down, leftwards and rightwards. However, if she flies to the background to blow a full-screen breath, stand in place on the dark pedals on the lower corners of the floor to erect a stone wall. Synn is extremely aggressive with her attacks; but with Large Burning Oils, Sword of Legend, Dragon Slayer, high-level spells and even Final Strike, the heroes will ultimately win the battle. Congratulations on completing the Shadow Over Mystara campaign!

    The Sorceress
    SYNN
    Breath Weapon : Fire (Instant death)
    500000 XP

    © 1996 CAPCOM Co. Ltd., Tactical Studies Rules