CONTROLS


BASIC CONTROLS

NOTE : Assume that all moves are done for a character facing right.


8-WAY LEVER

JAB

STRONG

FIERCE

SHORT

FORWARD

ROUNDHOUSE


ADVANCED BATTLE TECHNIQUES

NOTE : Assume that all moves are done for a character facing right.

TAUNT Push START once per round
Dis your opponent with a taunt. You can only do taunts once per round, but it also leaves you vulnerable. There are also characters whose taunts can knock-out their opponents!

DASH Quickly put the lever or
Use this technique to move forwards or backwards at an faster rate. You can jump and attack even while dashing!

THROW Near opponent, or + Strong or Fierce
Use this technique near an opponent to slam them to the ground with significant damage. Each character have their own throwing styles, and all can throw opponents on the ground or on the air.

LOW BLOCK
HIGH BLOCK
AIR BLOCK
Charge against crouching attacks
Charge against standing and jumping attacks
In air, hold , , or against any attack
When you block against an opponent's attack, the damage is minimized. If dodging is impossible, you must block attacks that inflict lots of damage. Certain attacks like throws are unblockable, however. You must block to survive!

SUPER JUMP Put the level quickly
This takes you higher than a regular jump. You can change direction and attack while jumping!

ROLLING RETREAT or + push when knocked on the ground
When lying on the ground, use this maneuver to get out of danger fast and retaliate quickly.

THROW ESCAPE + when grabbed
Charge down the buttons the moment of being grabbed by the opponent, in the ground or air. You won't take any damage and score a TECH-HIT, breaking free of the opponent's throw!

SAFE FALL After being thrown, + upon hitting the ground
Don't give up when being thrown. Push the buttons the moment your character lands on the ground. Your damage will be halved and score a TECH-HIT!

INFINITY COUNTER When blocking an enemy's attack, +
NOTE:  This Special Battle Technique requires 1 Infinity Block.
If ever you get stuck blocking your opponent who attacks relentlessly, perform a swift counterattack and catch your opponent off-guard with and Infinity Counter. This allows you to inflict damage while shoving the opponent away.

ACTIVATE INFINITY GEM Put the lever +
NOTE:  You must have at least 1 Infinity Gem in your possession.
Infinity Gems can decide a battle! Each gem has a different effect. Try all of them to unleash their powers! Don't forget to push the START button to toggle the position of the gem you wish to ready. Only one gem can be activated at a time.


BATTLE MODES

NOTE : A player can choose from NORMAL, TURBO or AUTO modes.

Manual type of blocking, normal gameplay speed
Game play at normal speed and you must manually block your opponents' attacks. Best for advanced players.

Manual type of blocking, faster gameplay speed
Game play at much faster speed and you must manually block your opponents' attacks. Best for expert players.

Automatic type of blocking, normal gameplay speed
In Auto Mode, your character automatically blocks any attack directed on him. However, all attacks will cause block damage, whether normal or special moves, when Autoblocked. On-screen game tips are also provided before and after matches, but the game ends after 3 stages. Best for first-time and novice players.


WHAT ARE INFINITY GEMS AND THE INFINITY GAUGE?

Each of the Super Heroes and Super Villains has his own quest towards attaining the six Infinity Gems, be it for Earth's common good or a personal agenda for global or galactic domination. These gems are color-coded and have different effects on the user. When activated, it creates an aura of energy around the user and shoves away any nearby opponent. A timer gauge appears below the character to show how much time the effect remains active before the gem shatters. Gems usually appear upon blows that score a FIRST ATTACK! and DANGER! Characters can also steal gems from their opponents through Special Attacks. Each character is also affiliated with a particular gem, gaining enhanced abilities upon activation of that gem. Check each character's profile to determine the gem that is best suited for their use.

GEM NAME COLOR ENHANCEMENTS
POWER Violet Strengthens the user's attacks to inflict more damage.
SPACE Indigo Grants the user Super Armor and reduces damage taken.
TIME Red Hastens the user, thus increasing his attack rate and mobility.
REALITY Yellow Adds fire, ice, or lighting elemental missiles to each attack.
SOUL Green Restores Vitality for a short period of time (about 2 blocks).
MIND Blue Refills the Infinity Gauge for a short period of time (about 2 Levels).

INFINITY GAUGE

Each Super Hero and Super Villain have unique supernatural powers they can use in battle, allowing them to use certain special techniques. The amount of power currently available is measured in the Infinity Gauge below the Vitality Gauge. The amount of power you have depends largely on how many attacks are performed and the type of moves used. As you gain an Infinity Block, an aura appears and you can spend it for Infinity Counters or performing one of your character's Infinity Combos. In addition, each character can only have a certain maximum number of Infinity Blocks they can store.


The Infinity Gauge at maximum

With the gauge at Level 1 and above, use your stored energy for Infinity Counters or Infinity Combos!

INFINITY COUNTER

When caught in an opponent's rush, an Infinity Counter reverts the opponent's attack with one of the character's preset Special Attack. This move drains 1 Infinity Block so timing is crucial. Infinity Counters are colored silver in the individual character movelists.

INFINITY COMBO

When your character amasses at least 1 Infinity Block, he or she can perform one of his or her Infinity Combos which can turn the tide of battle in your favor! Infinity Combos are colored gold in the individual character movelists.

INFINITY COUNTER INFINITY COMBO


BATTLE TIPS AND STRATEGIES

CREATE YOUR OWN COMBO!

Don't stop with just one hit! Each character can perform a basic combo by pressing the Light, Middle, and Hard attack buttons in quick succession. You can also perform combos in the air! When your character hits your opponent, attack again immediately!

PERFORM COUNTERATTACKS!

When you guard against an opponent's attack, cancel your guard by unleashing your own special attack. This stops a flurry from your opponent, turning a good defense into a good offense. The technique is difficult to master at first, but is invaluable once you get it down.

CHECK YOUR STATUS!

Make sure to keep an eye on the Face Panel. As you take damage, the panel changes from blue, yellow, and red. Fend off punches to recover from the damage, and make sure to protect yourself well when the panel turns red -- you're about to be knocked senseless!


CHARACTER SUMMARY

PORTRAITS GEM SP MAX POW GEM'S UNIQUE EFFECTS
SPIDER-MAN
3 Stocks Crawler Assault
Spidey creates a duplicate of himself
for an awesome ping-pong bashing!
CAPTAIN AMERICA
2 Stocks Fury of Justice
Cap's Stars & Stripes and Charging Star
improve into multi-hitting Hyper versions.
WOLVERINE
3 Stocks Berserker Charge
Wolvie gains shadow trails, his speed increases,
attack hits and damage are multiplied!
PSYLOCKE
3 Stocks Ninjutu Split
Betsy gains four shadow clones of herself
to confuse the opponent and mutiply hits.
INCREDIBLE HULK
3 Stocks Gamma Rampage
All of Hulk's attacks become faster and can
be linked into combos more easily.
IRON MAN
2 Stocks Concussive Overload
All of Shellhead's attacks now inflict extra
electrical damage and steals Vitality!
JUGGERNAUT
2 Stocks Cyttorak Fortress
Juggy becomes totally impervious from being
stunned, tripped, or launched into the air.
MAGNETO
2 Stocks Electromagnetic Force Field
Magnus builds a spherical shield around him,
rendering him invulnerable for a period of time.
BLACKHEART
1 Stock Prince of Darkness
Blackheart turns himself invisible,and all
his attacks now steal Infinity Energy.
SHUMA-GORATH
1 Stock Stone Form
All of Shuma's attacks briefly petrify the opponent.
The next hit de-stones the victim, and so on.
DOCTOR DOOM
Nothing 4 Stocks Nothing
THANOS
Nothing 4 Stocks Nothing
ANITA
Nothing 3 Stocks Nothing


© 1995 CAPCOM Co. Ltd., MARVEL Entertainment Grp.