ITEMS


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Throwing weapons || Potions || Accessories || Rings || Currency || Scrolls || Experience || Miscellaneous


THROWING WEAPONS
Due to his order's creed, the Cleric can only use hammers and oil.

  DAGGER  
The lightweight dagger is a fast yet weak horizontal throwing projectile.

  HAMMER  
The hammer is thrown in an arc, bouncing on targets on its fall with a chance to stun the victims.

  ARROW  
The arrow is fired horizontally for more damage than the dagger, albeit slower.

  BURNING OIL  
The bottle erupts into flame on ground impact, setting nearby victims ablaze, friend or foe alike.


POTIONS

HEALING POTION
More or less like a Cure Serious Wounds spell, the liquid heals injuries and restores Hit Points.

SUPER HEALING POTION
This strong elixir mends wounds at a more rapid rate, effectively doubling the Hit Points restored.


ACCESSORIES

KEY
Opens locked wooden or metal chests that cannot be opened by bare hands or force of weapon.

GAUNTLETS OF OGRE POWER
Improves Strength, granting the wearer to deliver more damaging strikes. Breaks easily.

BOOTS OF SPEED
Improves Dexterity and Constitution, endowing faster mobility and tougher build. Breaks easily.

RING OF FIRE RESISTANCE
Provides immunity to natural fire and reduced damage from magical fire. Breaks easily.

RING OF PROTECTION +1
Improves Armor Count by 1, thus reducing physical damage taken. Breaks easily.

RING OF PROTECTION +2
Improves Armor Count by 2, thus better reducing physical damage taken. Breaks easily.


SPELL RINGS

RING OF MAGIC MISSILE
Same effect as low-level Magic Missile. Launches a magical homing bolt that slams on a target.

RING OF FIRE BALL
Same effect as low-level Fire Ball. Creates a ball of fire that falls down into a single explosion.

RING OF LIGHTNING BOLT
Same effect as Lightning Bolt. Fires a massive jolt of electricity that zaps through enemies.

RING OF CONTINUAL LIGHT
Same effect as Continual Light. Conjures a dazzling light to blind all living enemies for a short while.

RING OF CURE SERIOUS WOUNDS
Same effect as Cure Serious Wounds. Magically mends wounds and instantly restores Hit Points.


CURRENCY

SILVER PIECE
1 SP
GOLD PIECE
10 SP
BAG OF SILVER
10 SP
BAG OF GOLD
100 SP
SACK OF SILVER
50 SP
SACK OF GOLD
500 SP


SPELL SCROLLS

STRIKING CONTINUAL
LIGHT
HOLD
PERSON
CURE SERIOUS
WOUNDS
STICKS TO
SNAKES

MAGIC
MISSILE
INVISIBILITY FIRE
BALL
LIGHTNING
BOLT
POLYMORPH
OTHERS
ICE
STORM
CLOUD
KILL


EXPERIENCE POINT ITEMS

AGATE
10 XP
ONYX
50 XP
PERFUME
80 XP
GARNET
100 XP
BOOK
200 XP
BRACELET
300 XP
AQUAMARINE
500 XP

FIGURE
800 XP
OPAL
1000 XP
BROOCH
2000 XP
ANKLET
3000 XP
EMERALD
5000 XP
DIAMOND
10000 XP

EARRING
4000 XP
NECKLACE
8000 XP
TIARA
20000 XP
ORB
30000 XP


TREASURE CHESTS AND MISCELLANEOUS ITEMS

SMALL BOX MEDIUM BOX LARGE BOX STEEL BOX ROAD SIGN ARMOR


© 1993 CAPCOM Co. Ltd., Strategic Simulations Inc., Tactical Studies Rules