STAGES & BOSSES


Click on a stage number to jump straight to that section!
Stage : 1 || 2 || 3 || 4 || 5 || 6 || 7


STAGE 1 : PROLOGUE

As your character draws his weapon, familiarize yourself with his special moves, then move to the right. As soon as you start picking up the books for points, a bunch of lowly kobolds appear guarding two wooden chests. These kobolds are led by a gnoll weilding an axe. After destroying them, a wounded caravan guard approaches you asking for help, triggering you to choose from 2 paths:

  • 1-A : Pursue the monsters' hideout
  • 1-B : Rescue the town of Nemiston


STAGE 1-A : THE MOUNTAIN LAIR

After entering the cave, a kobold sits by a fire-trapped chest. Dispatch the kobold using the trap and take the chests' contents. Choose whether to go the upper or lower path of the fork. Both ways are filled with groups of kobolds and skeleton warriors. However, the left path has a rock that has to be pushed to reveal a cave containing chests guarded with more skeletons. Both short paths unite into a single pathway towards the exit to the first boss battle. The leader leading the monsters is a brutish ogre guarding some treasure chests. Watch out for his rock throw and skeleton lackeys! Defeat him to recover the stolen caravan goods.

OGRE LEADER
"Ha ha, you are beaten."
Base XP : 1000


STAGE 1-B : THE SIEGE ON NEMISTON

Nemiston was attacked by monsters! Clear the street of the axe-wielding gnolls and kobolds, then halfway through the street is an open tavern door which you can enter or not. Entering it pits you with several pairs of axe gnolls as well as a huge treasure chest. Clearing the tavern leads you directly to the boss fight. Not entering the tavern will bring you to the riverside street infested by more kobolds. Destroy every one of these creatures until you reach the end of the area to meet up with an ogre who has hostaged some citizens. Once you defeat him, the mayor of Nemiston will award you bronze magical weapons, improving your attack power by 1.

OGRE LEADER
"Ha ha, you are beaten."
Base XP : 1200

NEMISTON MERCHANT
20 SP 30 SP 40 SP 20 SP 100 SP


STAGE 2 : THE DAROKIN FOREST

Shortly after you pass through the first few trees in the foreground, an owlbear attacks followed by 2 kobolds. After destroying them, another owlbear and 2 kobolds follow. Clear them and pick up the loot on the ground. At the right most side, you'll hear a moan from the thickets. You can hold down on the bushes to locate the sound. You'll find a kobold running away from an injured patrolman, who brings you up another choice of paths.

  • 2-A : Proceed towards Darokin
  • 2-B : Defend Fort Cruth

STAGE 2-A : EN ROUTE TO DAROKIN

This path is very straightforward, involving running to the right and encountering a group of kobolds by a huge treasure chest. Further ahead, gnolls catch by you as well as a few more kobolds. After you destroy them, the party camps out for the night, only to be interrupted by the scream of a young woman and the roaring of a flying man-lion known as a manticore. Once it is killed, the girl introduces herself as a merchant's daughter and promises you a reward when you reach the town of Corunglain.

MANTICORE
"...an entire feast has come to me!"
Base XP : 3200


STAGE 2-B : RESCUE ON FORT CRUTH

Upon entering the fort, you can choose whether to explore the battlements (above) or dungeons (below). The entire battlements section are straightforward arenas of gnolls and kobolds. However, the dungeons have secret doors hidden behind suits of armor and opened by switches. To disarm one of the spike traps, throw a dagger or Magic Missile on the distant button to elevate the floor. Beware of the numerous gnolls and skeletons. At the very end of both major pathways, the battle begins in the battlements with the illusory Displacer Beast. Attack the one with the shadow, for that reveals where the beast truly is.

DISPLACER BEAST
"Wrowwl!"
Base XP : 1200

DAROKIN SHOP
25 SP 32 SP 42 SP 25 SP 130 SP


STAGE 3 : STREEL RIVER AMBUSH

The ship Lord Corwyn has arranged for you was attacked by troglodytes, one of the challenging normal enemies. Confuse them with melee and ranged weapons and clear the cabins from these creatures as well as the undead ghouls while gathering items from the chests. Outside the cabin are more troglodytes. After clearing the starboard, you proceed to the bow of the ship to face the Troll. It is quite afraid of fire, so try to knock it down and toss oil on its body as well as casting Fire Ball. Once you consume its health, be sure to toss oil to its body to finish it off immediately. A Fire Ball as a killing strike is a good choice also.

TROLL LEADER
"Hungry! Smell food!"
Base XP : 6500

ATHENOS SHOP
28 SP 35 SP 45 SP 28 SP 180 SP


STAGE 4 : THE DRAGON SWAMP

Once you arrive in Athenos, Corwyn immediately gives you a mission. If you didn't save Nemiston before, Corwyn gives you silver magical weapons for +2 to your attack power. This is the shortest of the straightforward missions. Note that the murky brine renders oil or Fire Ball ineffective. Run to the right to fight a group of Ghouls. Simply obliterate any ghoul that emerges from the bog and proceed. The dissipation of the putrid mist signals the Black Dragon's arrival. It uses its corrosive acid breath weapon once it appears and twice more throughout the battle. Block its claw jabs and use hammers or Lightning Bolt to ensure victory.

BLACK DRAGON
"Wrowwl!"
Breath Weapon : Acid
Base XP : 7500


STAGE 5 : CORUNGLAIN

As soon as you destroy the Black Dragon, Corwyn sends you immediately to the mayor of Corunglain, who seeks help in eliminating the monster hordes infesting the city. There are three of such areas and you only need to select one of them, but all lead to the same location: the Underground City.

  • 5-1A : The Limestone Caverns
  • 5-1B : The Abandoned Mine
  • 5-1C : The Old Well

CORUNGLAIN SHOP
30 SP 35 SP 45 SP 30 SP 260 SP

CORUNGLAIN DISCOUNT SHOP
Only appears if you completed Stage 2-A. Talk to Clea thrice for a Protection Ring +1.
24 SP 30 SP 40 SP 24 SP 125 SP


STAGE 5-1A : THE LIMESTONE CAVERNS

This long area begins with a limestone bridge. Halfway through, fire beetles will begin to swarm. Block their charging attacks then throw your daggers to quickly eliminate them. After the bridge is a cavern corridor where gnoll archers and axe gnolls appear, along with an ogre leader. After you defeat the ogre, a section of the wall crumbles down to reveal a room with chests of goodies. After re-exiting that room, more gnolls and another ogre arrives. Destroy all of them and proceed to the underground city.

STAGE 5-1B : THE ABANDONED MINE

Since the mining site is at the brink of collapse, cave-ins and dead fall traps are very common. The first area has a bunch of ghouls for you to contend with, as well as a room having a chest booby-trapped with a dead fall. In the second area, you first meet the infernal hellhounds. Watch out for their long stream of fire breath. A hidden room is found along the bottom edge of this corridor having a chest trapped with poison gas and skeletons. Proceed to the underground city.


STAGE 5-1C : THE OLD WELL

The entire well area is infested by fire beetles and troglodytes, and the water currents bring oil fires to the left. In the first area, you are assaulted by several fire beetles. In the second area is a mix of waves of troglodytes and a swarm of fire beetles. Halfway through is a diamond-shaped button that will reveal a room with a treasure chest but its far wall continuously shoots waves of arrows. In the third and final area are even more troglodytes. Destroy them to proceed to the underground city.


STAGE 5-2 : THE UNDERGROUND CITY

The 3 paths intersect here. The first area mostly contains axe gnolls and gnoll archers. Group them into one side for easy management of havoc. Much further are 3 passageways: the topmost leads to a corridor with a troll and kobolds. The middle one has harmless illusory fire, but inside it has a wall of real fire which needs to be disarmed by a switch. The bottom path leads to a room involving 2 switches and a sign containing a cryptic clue. This gives you a hint which switch must be flicked. Pressing the right one drops a chest of items, otherwise a trap will spring or scorpions will drop on the player. All these 3 passageways lead to another intersection towards a bridge guarded by gnoll archers and skeletons. The final area is almost identical to the first, having doorways to rooms trapped with spears and falling crushers. If you manage to survive the gauntlet, you come face to face with the Shadow Elf. He is a swift swordsman as well as an arsenal of formidable spells. He calls a number of skeletons during the battle and once he takes too much damage, he mocks you before fleeing.

SHADOW ELF
"Oh, what a shame. Such strength.
Such courage. Such stupidity."
Base XP : 12000

SPELLS

  • Animate Dead
  • Hold Person
  • Invisibility
  • Lightning Bolt
  • Sleep
  • Speed

FINAL SHOP
35 SP 38 SP 50 SP 35 SP 300 SP


STAGE 6 : EN ROUTE TO FORT RUNNELS

MANTICORE
Base XP : 650

As you walk halfway through the wastelands, you are alerted by the arrival of another manticore. This battle is quite similar to the first manticore on the way to Darokin. After destroying it, you'll proceed to Fort Runnels. The innkeeper asks you which journey to choose onwards the black tower: the shorter way through the red dragon's lair, or the longer path around the mountain? Should you choose to fight the red dragon, the innkeeper asks you twice more to confirm your stalwart decision.

  • 6-A : The Cave of the Red Dragon
  • 6-B : The Mountainside Cave


STAGE 6-A : FLAMEWING'S CAVERN

Flamewing begins the battle by sucking up air to pull you towards the center and roast you with his instant-death fire breath. He has 3 long unseen health gauges and once you knock off another gauge, he will speak before spewing another fire breath. Aside from that, he also has a plethora of damaging attacks like claw swipe, earth slam, dead fall, fire ball and many more. Use your throwing items as well as Lightning Bolt as these are the most damaging weapons against Flamewing. Once you defeat him, you have 30 seconds to traverse through his treasure hoard, with the last chest containing a valuable item: a Ring of Fire Resistance. As a dragon slayer, a dragon icon appears on top of your name on the high score screen.

RED DRAGON
"You fools, I can't be defeated. It's a pity you learned such an important lesson so late in life."
Breath Weapon : Fire (Instant death)
Base XP : 120000

STAGE 6-B : BEHOLDER'S MOUNTAIN

The foot of the mountain is home to several gnolls and hellhounds. The gnolls keep you distracted while the hellhounds spew their damaging fire breath. After destroying them, the second area is filled solely with a few hellhounds. Try to destroy all of the hellhounds first before pushing the boulder away from a hidden cave containing two chests, both booby-trapped by fire. After gathering the items, you have to face the guardian of the mountain... a creature known as the Beholder. Aside from its damaging spells, its central eye can nullify your own spells!

BEHOLDER
"Now witness your doom!"
Base XP : 25000

SPELLS

  • Inflict Serious Wounds
  • Petrify
  • Reverse Gravity
  • Sleep
  • Spell Breach


STAGE 7 : SABLE TOWER

The heroes reach the black fountain of evil. This is a battle royale of survival to the top. The tower is infested by hellhounds, skeletons, kobolds, gnolls and ogres. Be sure to check out the doors on each floor. There's a room where you have to pull the three chains and on a room on the next floor, open the big treasure chest by hand to obtain golden magical weapons for attack +3. Afterwards is the final showdown with the Shadow Elf, which is mostly the same as your first encounter. After dispatching the Shadow Elf for good, you'll have to enter Deimos' throne room. The lich pits you first to 2 Mud Golems before facing you himself. He has an arsenal of uniquely devastating spells. As long as you keep up both offense and defense, you can defeat Deimos. Congratulations on beating the Tower of Doom campaign!

SHADOW ELF
"Oh, what a shame. Such strength.
Such courage. Such stupidity."
Base XP : 20000

SPELLS

  • Hold Person
  • Invisibility
  • Lightning Bolt
  • Sleep
  • Speed

DEIMOS
"You have amused me enough. Now, 'heroes', prepare for the end!"
Base XP : 200000

SPELLS

  • Animate Dead
  • Conjure Mud Golem
  • Fire Ball
  • Lightning Bolt
  • Meteor Swarm
  • Mirror Image
  • Teleport
  • Wall of Fire


© 1993 CAPCOM Co. Ltd., Strategic Simulations Inc., Tactical Studies Rules